The Playbook

From Idea to Live Product
in 10 Weeks.

This is how we build ventures. The same process across 16 launches, adapted to your scope. No mystery, no surprises.

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The Process

Four phases, one outcome

Every venture follows this structure. Timelines flex based on scope, but the sequence doesn't change. 8 weeks for a focused MVP, 14 for a multi-platform build.

01
Week 1-2

Discovery

Two weeks of hard questions. What are we actually solving, who pays, and what would make this idea fail? Cheaper to kill a bad assumption now than a bad product later.

Decisions we make
  • The single problem worth solving first
  • The user we're solving it for
  • The one metric that decides success
  • What's out of scope (this is where we save you money)
What you get out of it
  • Written product brief and success criteria
  • Ranked backlog of features by ROI
  • Technical architecture recommendation
  • Firm scope and price for the build
What you bring
  • Domain expertise on the problem
  • Access to a handful of target users
  • Honesty about what's already been tried
02
Week 3-4

Design

Product-first UX before pixel-perfect UI. We prototype the core flow, test the friction, then design something worth building. No moodboards without a job to do.

Decisions we make
  • Which flows to optimise for and which to defer
  • Design system foundations (only what we'll actually use)
  • How the product looks on day 1 vs. day 100
  • Investor-ready screenshots for the deck
What you get out of it
  • Interactive Figma prototype of the core journey
  • Full high-fidelity design of every shipped screen
  • Component library seeded from the design system
  • Marketing site or landing page to drive early signups
What you bring
  • Real feedback from 3-5 target users on the prototype
  • Sign-off on the flow before engineering starts
  • Brand direction if you have one (fine if you don't)
03
Week 5-8

Build

Architecture decisions that don't haunt you at Series A. Opinionated stack choices from people who've shipped 16 ventures and rebuilt broken ones. This is the longest phase — and the least dramatic when it goes well.

Decisions we make
  • Which parts can be manual for launch vs. must be automated
  • How we'll handle scale before you have the scale problem
  • What to instrument for the metrics that matter
  • How you'll take over the code if we ever stop working together
What you get out of it
  • Production-ready application shipped in weekly increments
  • Test coverage on every critical path
  • Analytics and error monitoring wired from day one
  • Documentation good enough for your next engineer to read
What you bring
  • Weekly attendance on the review call — this is not optional
  • Fast decisions when we hit ambiguity
  • Access to any third-party services (Stripe, mail providers, APIs)
04
Week 9-10

Launch

Launch, iterate, ready you to raise. We stay long enough to see the numbers move — because a launched-and-abandoned product is worse than one that never shipped.

Decisions we make
  • Launch channel: waitlist drop, private beta, or public
  • Pricing and billing (Stripe or otherwise) go live
  • Success and failure metrics for the first 30 days
  • What triggers a pivot vs. a persistence decision
What you get out of it
  • Production launch with monitoring and on-call coverage
  • First 30 days of instrumentation and iteration
  • Investor-ready pitch deck update with real product screenshots and metrics
  • Handover pack or ongoing retainer proposal — your choice
What you bring
  • Real users to test the launch flow with
  • Willingness to iterate on what the data says
  • A clear next-phase ambition (raise, hire, expand, all three)

Got a project in mind?

Now you know how we work. Let's talk about how it applies to your specific build.

Free. No pitch. Just a real conversation about your idea.